Video Game Market by Device (Console, Mobile, Computer) Type (Online, Offline) - Global Industry Analysis & Forecast to 2027

Published On : August 2020 Pages : 170 Category: Electronics and Semiconductors Report Code : SE0812495

Video Game Market by Device (Console, Mobile, Computer) Type (Online, Offline) - Global Industry Analysis & Forecast to 2027

Industry Outlook and Trend Analysis

The Video Game Market has encountered significant development over the recent years and is anticipated to grow tremendously over the forecast period. Video Game is an electronic gaming device that involves interaction with a user interface or input device, such as a joystick, controller, keyboard, or motion sensing devices, to generate visual feedback on a two- or three-dimensional video display device.

Drivers and Restraints

Top-down and bottom-up approaches are used to validate the global market and estimate the market size for company, regions segments, type segments and applications (end users). In the complete market engineering process, both top-down and bottom-up approaches were extensively used, along with several data triangulation methods, to perform market estimation and market forecasting for the overall market segments and sub segments listed in this report. Extensive qualitative and further quantitative analysis is also done from all the numbers arrived at in the complete market engineering process to list key information throughout the report.

Regional Insights

The data for 2019 is an estimate, based on the history data and the integrated view of industry experts, manufacturers, distributors and end users etc.

By Region

  • North America
    • U.S.
    • Canada
    • Mexico
  • Europe
    • Germany
    • UK
    • France
    • Russia
    • Italy
    • Rest of Europe
  • Asia-Pacific
    • China
    • Japan
    • South Korea
    • India
    • Southeast Asia
    • Rest of Asia-Pacific
  • South America
    • Brazil
    • Argentina
    • Columbia
    • Rest of South America
  • Middle East and Africa
    • Saudi Arabia
    • UAE
    • Egypt
    • Nigeria
    • South Africa
    • Rest of MEA

Competitive Analysis         

The major players in the market are profiled in detail in view of qualities, for example, company portfolio, business strategies, financial overview, recent developments, and share of the overall industry.

  • Microsoft Corporation
  • Nintendo Co., Ltd.
  • Rovio Entertainment Corporation
  • NVIDIA Corporation
  • Valve Corporation
  • PlayJam Ltd.
  • Bluestack Systems, Inc.
  • Sony Corporation

Some of the key questions answered by the report are:

  • What was the market size in 2016 and forecast from 2020 to 2027?
  • What will be the industry market growth from 2016 to 2027?
  • What are the major drivers, restraints, opportunities, challenges, and industry trends and their impact on the market forecast?
  • What are the major segments leading the market growth and why?
  • Which are the leading players in the market and what are the major strategies adopted by them to sustain the market competition?

Market Classification

·         Video Game Market, By Device, Estimates and Forecast, 2016-2027 ($Million)

o    Console

o    Mobile

o    Computer

·         Video Game Market, By Type, Estimates and Forecast, 2016-2027 ($Million)

o    Online

o    Offline

·         Video Game Market, By Key Players, Estimates and Forecast, 2016-2027 ($Million)

o    Microsoft Corporation

o    Nintendo Co., Ltd.

o    Rovio Entertainment Corporation

o    NVIDIA Corporation

o    Valve Corporation

o    PlayJam Ltd.

o    Bluestack Systems, Inc.

o    Sony Corporation

·         Video Game Market, By Region, Estimates and Forecast, 2016-2027 ($Million)

o    North America

§  North America Video Game Market , By Country

o    U.S. Video Game Market

o    Canada Video Game Market

o    Mexico Video Game Market

o    Europe

§  Europe Video Game Market , By Country

o    Germany Video Game Market

o    UK Video Game Market

o    France Video Game Market

o    Russia Video Game Market

o    Italy Video Game Market

o    Rest of Europe Video Game Market

o    Asia-Pacific

§  Asia-Pacific Video Game Market , By Country

o    China Video Game Market

o    Japan Video Game Market

o    South Korea Video Game Market

o    India Video Game Market

o    Southeast Asia Video Game Market

o    Rest of Asia-Pacific Video Game Market

o    South America

§  South America Video Game Market , By Country

o    Brazil Video Game Market

o    Argentina Video Game Market

o    Columbia Video Game Market

o    Rest of South America Video Game Market

o    Middle East and Africa

§  Middle East and Africa Video Game Market , By Country

o    Saudi Arabia Video Game Market

o    UAE Video Game Market

o    Egypt Video Game Market

o    Nigeria Video Game Market

o    South Africa Video Game Market

o    Rest of MEA Video Game Market

 

Table of Contents:

1.       Introduction

1.1.     Report Description

2.       Executive Summary

2.1.     Key Highlights

3.       Market Overview

3.1.     Introduction

3.1.1.  Market Definition

3.1.2.  Market Segmentation

3.2.     Market Dynamics

3.2.1.  Drivers

3.2.2.  Restraints

3.2.3.  Opportunities

4.       Market Analysis by Regions

4.1.     North America (United States, Canada and Mexico)

4.1.1.  United States Market Status and Outlook (2016-2027)

4.1.2.  Canada Market Status and Outlook (2016-2027)

4.1.3.  Mexico Market Status and Outlook (2016-2027)

4.2.     Europe (Germany, France, UK, Russia, Italy and Rest of Europe)

4.2.1.  Germany Market Status and Outlook (2016-2027)

4.2.2.  France Market Status and Outlook (2016-2027)

4.2.3.  UK Market Status and Outlook (2016-2027)

4.2.4.  Russia Market Status and Outlook (2016-2027)

4.2.5.  Italy Market Status and Outlook (2016-2027)

4.2.6.  Rest of Europe Market Status and Outlook (2016-2027)

4.3.     Asia-Pacific (China, Japan, Korea, India, Southeast Asia and Rest of Asia-Pacific)

4.3.1.  China Market Status and Outlook (2016-2027)

4.3.2.  Japan Market Status and Outlook (2016-2027)

4.3.3.  Korea Market Status and Outlook (2016-2027)

4.3.4.  India Market Status and Outlook (2016-2027)

4.3.5.  Southeast Asia Market Status and Outlook (2016-2027)

4.3.6.  Rest of Asia-Pacific Market Status and Outlook (2016-2027)

4.4.     South America (Brazil, Argentina, Columbia and Rest of South America)

4.4.1.  Brazil Market Status and Outlook (2016-2027)

4.4.2.  Argentina Market Status and Outlook (2016-2027)

4.4.3.  Columbia Market Status and Outlook (2016-2027)

4.4.4.  Rest of South America Market Status and Outlook (2016-2027)

4.5.     Middle East and Africa (Saudi Arabia, UAE, Egypt, Nigeria, South Africa and Rest of MEA)

4.5.1.  Saudi Arabia Market Status and Outlook (2016-2027)

4.5.2.  United Arab Emirates Market Status and Outlook (2016-2027)

4.5.3.  Egypt Market Status and Outlook (2016-2027)

4.5.4.  Nigeria Market Status and Outlook (2016-2027)

4.5.5.  South Africa Market Status and Outlook (2016-2027)

4.5.6.  Turkey Market Status and Outlook (2016-2027)

4.5.7.  Rest of Middle East and Africa Market Status and Outlook (2016-2027)

5.       Video Game  Market, By Device

5.1.     Introduction

5.2.     Global Video Game  Revenue and Market Share by Device (2016-2019)

5.2.1.  Global Video Game  Revenue and Revenue Share by Device (2016-2019)

5.3.     Console

5.3.1.  Global Console Revenue and Growth Rate (2016-2019)

5.4.     Mobile

5.4.1.  Global Mobile Revenue and Growth Rate (2016-2019)

5.5.     Computer

5.5.1.  Global Computer Revenue and Growth Rate (2016-2019)

6.       Video Game  Market, By Type

6.1.     Introduction

6.2.     Global Video Game  Revenue and Market Share by Type (2016-2019)

6.2.1.  Global Video Game  Revenue and Revenue Share by Type (2016-2019)

6.3.     Online

6.3.1.  Global Online Revenue and Growth Rate (2016-2019)

6.4.     Offline

6.4.1.  Global Offline Revenue and Growth Rate (2016-2019)

7.       Video Game  Market, By Region

7.1.     Introduction

7.2.     Global Video Game  Revenue and Market Share by Regions

7.2.1.  Global Video Game  Revenue by Regions (2016-2019)

7.3.     North America Video Game  by Countries

7.3.1.  North America Video Game  Revenue and Growth Rate (2016-2019)

7.3.2.  North America Video Game  Revenue (Million USD) by Countries (2016-2019)

7.3.3.  United States

7.3.3.1.  United States Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.3.4.  Canada

7.3.4.1.  Canada Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.3.5.  Mexico

7.3.5.1.  Mexico Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.4.     Europe Video Game  by Countries

7.4.1.  Europe Video Game  Revenue and Growth Rate (2016-2019)

7.4.2.  Europe Video Game  Revenue (Million USD) by Countries (2016-2019)

7.4.3.  Germany

7.4.3.1.  Germany Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.4.4.  France

7.4.4.1.  France Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.4.5.  UK

7.4.5.1.  UK Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.4.6.  Russia

7.4.6.1.  Russia Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.4.7.  Italy

7.4.7.1.  Italy Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.4.8.  Rest of Europe

7.4.8.1.  Rest of Europe Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.5.     Asia-Pacific Video Game  by Countries

7.5.1.  Asia-Pacific Video Game  Revenue and Growth Rate (2016-2019)

7.5.2.  Asia-Pacific Video Game  Revenue (Million USD) by Countries (2016-2019)

7.5.3.  China

7.5.3.1.  China Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.5.4.  Japan

7.5.4.1.  Japan Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.5.5.  Korea

7.5.5.1.  Korea Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.5.6.  India

7.5.6.1.  India Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.5.7.  Southeast Asia

7.5.7.1.  Southeast Asia Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.5.8.  Rest of Asia-Pacific

7.5.8.1.  Rest of Asia-Pacific Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.6.     South America Video Game  by Countries

7.6.1.  South America Video Game  Revenue and Growth Rate (2016-2019)

7.6.2.  South America Video Game  Revenue (Million USD) by Countries (2016-2019)

7.6.3.  Brazil

7.6.3.1.  Brazil Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.6.4.  Argentina

7.6.4.1.  Argentina Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.6.5.  Columbia

7.6.5.1.  Columbia Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.6.6.  Rest of South America

7.6.6.1.  Rest of South America Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.7.     Middle East and Africa Video Game  by Countries

7.7.1.  Middle East and Africa Video Game  Revenue and Growth Rate (2016-2019)

7.7.2.  Middle East and Africa Video Game  Revenue (Million USD) by Countries (2016-2019)

7.7.3.  Saudi Arabia

7.7.3.1.  Saudi Arabia Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.7.4.  United Arab Emirates

7.7.4.1.  United Arab Emirates Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.7.5.  Egypt

7.7.5.1.  Egypt Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.7.6.  Nigeria

7.7.6.1.  Nigeria Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.7.7.  South Africa

7.7.7.1.  South Africa Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.7.8.  Turkey

7.7.8.1.  Turkey Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

7.7.9.  Rest of Middle East and Africa

7.7.9.1.  Rest of Middle East and Africa Video Game  Revenue (Millions USD) and Growth Rate (2016-2019)

8.       Company Profiles

8.1.     Microsoft Corporation

8.1.1.  Business Overview

8.1.2.   Service Portfolio

8.1.3.  Strategic Developments

8.1.4.  Financial Overview

8.2.     Nintendo Co., Ltd.

8.2.1.  Business Overview

8.2.2.   Service Portfolio

8.2.3.  Strategic Developments

8.2.4.  Financial Overview

8.3.     Rovio Entertainment Corporation

8.3.1.  Business Overview

8.3.2.   Service Portfolio

8.3.3.  Strategic Developments

8.3.4.  Financial Overview

8.4.     NVIDIA Corporation

8.4.1.  Business Overview

8.4.2.   Service Portfolio

8.4.3.  Strategic Developments

8.4.4.  Financial Overview

8.5.     Valve Corporation

8.5.1.  Business Overview

8.5.2.   Service Portfolio

8.5.3.  Strategic Developments

8.5.4.  Financial Overview

8.6.     PlayJam Ltd.

8.6.1.  Business Overview

8.6.2.   Service Portfolio

8.6.3.  Strategic Developments

8.6.4.  Financial Overview

8.7.     Bluestack Systems, Inc.

8.7.1.  Business Overview

8.7.2.   Service Portfolio

8.7.3.  Strategic Developments

8.7.4.  Financial Overview

8.8.     Sony Corporation

8.8.1.  Business Overview

8.8.2.   Service Portfolio

8.8.3.  Strategic Developments

8.8.4.  Financial Overview

9.       Video Game  Market Forecast (2019-2027)

9.1.     Global Video Game  Revenue (Millions USD) and Growth Rate (2019-2027)

9.2.     Video Game  Market Forecast by Regions (2019-2027)

9.2.1.  North America Video Game  Market Forecast (2019-2027)

9.2.1.1.  United States Video Game  Market Forecast (2019-2027)

9.2.1.2.  Canada Video Game  Market Forecast (2019-2027)

9.2.1.3.  Mexico Video Game  Market Forecast (2019-2027)

9.2.2.  Europe Video Game  Market Forecast (2019-2027)

9.2.2.1.  Germany Video Game  Market Forecast (2019-2027)

9.2.2.2.  France Video Game  Market Forecast (2019-2027)

9.2.2.3.  UK Video Game  Market Forecast (2019-2027)

9.2.2.4.  Russia Video Game  Market Forecast (2019-2027)

9.2.2.5.  Italy Video Game  Market Forecast (2019-2027)

9.2.2.6.  Rest of Europe Video Game  Market Forecast (2019-2027)

9.2.3.  Asia-Pacific Video Game  Market Forecast (2019-2027)

9.2.3.1.  China Video Game  Market Forecast (2019-2027)

9.2.3.2.  Japan Video Game  Market Forecast (2019-2027)

9.2.3.3.  Korea Video Game  Market Forecast (2019-2027)

9.2.3.4.  India Video Game  Market Forecast (2019-2027)

9.2.3.5.  Southeast Asia Video Game  Market Forecast (2019-2027)

9.2.3.6.  Rest of Asia-Pacific Video Game  Market Forecast (2019-2027)

9.2.4.  South America Video Game  Market Forecast (2019-2027)

9.2.4.1.  Brazil Video Game  Market Forecast (2019-2027)

9.2.4.2.  Argentina Video Game  Market Forecast (2019-2027)

9.2.4.3.  Columbia Video Game  Market Forecast (2019-2027)

9.2.4.4.  Rest of South America Video Game  Market Forecast (2019-2027)

9.2.5.  Middle East and Africa Video Game  Market Forecast (2019-2027)

9.2.5.1.  Saudi Arabia Video Game  Market Forecast (2019-2027)

9.2.5.2.  United Arab Emirates Video Game  Market Forecast (2019-2027)

9.2.5.3.  Egypt Video Game  Market Forecast (2019-2027)

9.2.5.4.  Nigeria Video Game  Market Forecast (2019-2027)

9.2.5.5.  South Africa Video Game  Market Forecast (2019-2027)

9.2.5.6.  Turkey Video Game  Market Forecast (2019-2027)

9.2.5.7.  Rest of Middle East and Africa Video Game  Market Forecast (2019-2027)

9.3.     Video Game  Market Forecast by Device (2019-2027)

9.3.1.  Video Game  Forecast by Device (2019-2027)

9.3.2.  Video Game  Market Share Forecast by Device (2019-2027)

9.4.     Video Game  Market Forecast by Type (2019-2027)

9.4.1.  Video Game  Forecast by Type (2019-2027)

9.4.2.  Video Game  Market Share Forecast by Type (2019-2027)


List of Tables

List of Tables and Figures:

Figure United States Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Canada Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Mexico Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Germany Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure France Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure UK Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Russia Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Italy Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Rest of Europe Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure China Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Japan Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Korea Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure India Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Southeast Asia Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Rest of Asia-Pacific Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Brazil Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Argentina Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Columbia Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Rest of South America Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Saudi Arabia Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure United Arab Emirates Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Egypt Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Nigeria Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure South Africa Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Turkey Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Figure Rest of Middle East and Africa Video Game Revenue (Million USD) and Growth Rate (2016-2027)
Table Global Video Game Revenue and Revenue Share by Device (2016-2019)
Figure Global Console Revenue and Growth Rate (2016-2019)
Figure Global Mobile Revenue and Growth Rate (2016-2019)
Figure Global Computer Revenue and Growth Rate (2016-2019)
Table Global Video Game Revenue and Revenue Share by Type (2016-2019)
Figure Global Online Revenue and Growth Rate (2016-2019)
Figure Global Offline Revenue and Growth Rate (2016-2019)
Table Global Video Game Revenue by Regions (2016-2019)
Figure North America Video Game Growth Rate (2016-2019)
Figure North America Video Game Revenue and Growth Rate (2016-2019)
Figure North America Video Game by Countries (2016-2019)
Figure North America Video Game Revenue (Million USD) by Countries (2016-2019)
Figure United States Video Game Growth Rate (2016-2019)
Figure United States Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Canada Video Game Growth Rate (2016-2019)
Figure Canada Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Mexico Video Game Growth Rate (2016-2019)
Figure Mexico Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Europe Video Game Growth Rate (2016-2019)
Figure Europe Video Game Revenue and Growth Rate (2016-2019)
Figure Europe Video Game by Countries (2016-2019)
Figure Europe Video Game Revenue (Million USD) by Countries (2016-2019)
Figure Germany Video Game Growth Rate (2016-2019)
Figure Germany Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure France Video Game Growth Rate (2016-2019)
Figure France Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure UK Video Game Growth Rate (2016-2019)
Figure UK Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Russia Video Game Growth Rate (2016-2019)
Figure Russia Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Italy Video Game Growth Rate (2016-2019)
Figure Italy Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Rest of Europe Video Game Growth Rate (2016-2019)
Figure Rest of Europe Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Asia-Pacific Video Game Growth Rate (2016-2019)
Figure Asia-Pacific Video Game Revenue and Growth Rate (2016-2019)
Figure Asia-Pacific Video Game by Countries (2016-2019)
Figure Asia-Pacific Video Game Revenue (Million USD) by Countries (2016-2019)
Figure China Video Game Growth Rate (2016-2019)
Figure China Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Japan Video Game Growth Rate (2016-2019)
Figure Japan Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Korea Video Game Growth Rate (2016-2019)
Figure Korea Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure India Video Game Growth Rate (2016-2019)
Figure India Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Southeast Asia Video Game Growth Rate (2016-2019)
Figure Southeast Asia Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Rest of Asia-Pacific Video Game Growth Rate (2016-2019)
Figure Rest of Asia-Pacific Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure South America Video Game Growth Rate (2016-2019)
Figure South America Video Game Revenue and Growth Rate (2016-2019)
Figure South America Video Game by Countries (2016-2019)
Figure South America Video Game Revenue (Million USD) by Countries (2016-2019)
Figure Brazil Video Game Growth Rate (2016-2019)
Figure Brazil Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Argentina Video Game Growth Rate (2016-2019)
Figure Argentina Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Columbia Video Game Growth Rate (2016-2019)
Figure Columbia Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Rest of South America Video Game Growth Rate (2016-2019)
Figure Rest of South America Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Middle East and Africa Video Game Growth Rate (2016-2019)
Figure Middle East and Africa Video Game Revenue and Growth Rate (2016-2019)
Figure Middle East and Africa Video Game by Countries (2016-2019)
Figure Middle East and Africa Video Game Revenue (Million USD) by Countries (2016-2019)
Figure Saudi Arabia Video Game Growth Rate (2016-2019)
Figure Saudi Arabia Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure United Arab Emirates Video Game Growth Rate (2016-2019)
Figure United Arab Emirates Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Egypt Video Game Growth Rate (2016-2019)
Figure Egypt Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Nigeria Video Game Growth Rate (2016-2019)
Figure Nigeria Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure South Africa Video Game Growth Rate (2016-2019)
Figure South Africa Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Turkey Video Game Growth Rate (2016-2019)
Figure Turkey Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Figure Rest of Middle East and Africa Video Game Growth Rate (2016-2019)
Figure Rest of Middle East and Africa Video Game Revenue (Millions USD) and Growth Rate (2016-2019)
Table Microsoft Corporation Video Game Financial Overview
Table Nintendo Co., Ltd. Video Game Financial Overview
Table Rovio Entertainment Corporation Video Game Financial Overview
Table NVIDIA Corporation Video Game Financial Overview
Table Valve Corporation Video Game Financial Overview
Table PlayJam Ltd. Video Game Financial Overview
Table Bluestack Systems, Inc. Video Game Financial Overview
Table Sony Corporation Video Game Financial Overview
Figure Global Video Game Revenue (Millions USD) and Growth Rate (2019-2027)
Table Video Game Market Forecast by Regions (2019-2027)
Figure North America Video Game Market Forecast (2019-2027)
Figure United States Video Game Market Forecast (2019-2027)
Figure Canada Video Game Market Forecast (2019-2027)
Figure Mexico Video Game Market Forecast (2019-2027)
Figure Europe Video Game Market Forecast (2019-2027)
Figure Germany Video Game Market Forecast (2019-2027)
Figure France Video Game Market Forecast (2019-2027)
Figure UK Video Game Market Forecast (2019-2027)
Figure Russia Video Game Market Forecast (2019-2027)
Figure Italy Video Game Market Forecast (2019-2027)
Figure Rest of Europe Video Game Market Forecast (2019-2027)
Figure Asia-Pacific Video Game Market Forecast (2019-2027)
Figure China Video Game Market Forecast (2019-2027)
Figure Japan Video Game Market Forecast (2019-2027)
Figure Korea Video Game Market Forecast (2019-2027)
Figure India Video Game Market Forecast (2019-2027)
Figure Southeast Asia Video Game Market Forecast (2019-2027)
Figure Rest of Asia-Pacific Video Game Market Forecast (2019-2027)
Figure South America Video Game Market Forecast (2019-2027)
Figure Brazil Video Game Market Forecast (2019-2027)
Figure Argentina Video Game Market Forecast (2019-2027)
Figure Columbia Video Game Market Forecast (2019-2027)
Figure Rest of South America Video Game Market Forecast (2019-2027)
Figure Middle East and Africa Video Game Market Forecast (2019-2027)
Figure Saudi Arabia Video Game Market Forecast (2019-2027)
Figure United Arab Emirates Video Game Market Forecast (2019-2027)
Figure Egypt Video Game Market Forecast (2019-2027)
Figure Nigeria Video Game Market Forecast (2019-2027)
Figure South Africa Video Game Market Forecast (2019-2027)
Figure Turkey Video Game Market Forecast (2019-2027)
Figure Rest of Middle East and Africa Video Game Market Forecast (2019-2027)
Figure Global Video Game Forecast by Device (2019-2027)
Figure Global Video Game Market Share Forecast by Device (2019-2027)
Figure Global Video Game Forecast by Device (2019-2027)
Figure Global Video Game Forecast by Type (2019-2027)
Figure Global Video Game Market Share Forecast by Type (2019-2027)
Figure Global Video Game Forecast by Type (2019-2027)

Please Note: Data related to the Companies are subject to Availability.


Research Methodology

We use both primary as well as secondary research for our market surveys, estimates and for developing forecast. Our research process commence by analyzing the problem which enable us to design the scope for our research study. Our research process is uniquely designed with enough flexibility to adjust according to changing nature of products and markets, while retaining core element to ensure reliability and accuracy in research findings. We understand both macro and micro-economic factors to evaluate and forecast different market segments.

Data Mining

Data is extensively collected through various secondary sources such as annual reports, investor presentations, SEC filings, and other corporate publications. We also refer trade magazines, technical journals, paid databases such as Factiva and Bloomberg, industry trade journals, scientific journals, and social media data to understand market dynamics and industry trends. Further, we also conduct primary research to understand market drivers, restraints, opportunities, challenges, and competitive scenario to build our analysis.

Data Collection Matrix

Data Collection Matrix

Supply Side

Demand Side

Primary Data Sources

  • Manufacturers
  • Distributors & Wholesalers
  • GPOs
  • Physicians/Specialist
  • Healthcare Providers
  • Consumers

Secondary Data Sources

  • Annual Reports/SEC Filings/ Investor Presentations/ Press Releases
  • Government/Associations Publications
  • Case Studies
  • Reference Customers

 

Market Modeling and Forecasting

We use epidemiology and capital equipment-based models to forecast market size of different segments at country and regional level.

  • Epidemiology-based Forecasting Model: This method uses epidemiology data gathered through various publications and from physicians to estimate population of patients, flow of treatment of individual disease and therapies. The data collected through this method includes statics on incidence of disease, population suffering from disease, and treatment population. This method is used to understand:
  • Number of patients for particular device or medical procedure and
  • Repeated use of particular device depending on health and condition of patient
  • Capital-based Forecasting Model: This method of forecasting is based on number of replacements, installed-based and new sales of capital equipment used in various healthcare and diagnostic centers. These three parameters are calculated and forecast is developed. Installation base is calculated as average number of units per facility; while sales for particular year is calculated from number of new and replace units. Secondary data is collected through various supply chain intermediaries and opinion leaders to arrive at installation and sales rate. These techniques help our analysts in validating market and developed market estimates and forecast.

We do forecast on basis of several parameters such as market drivers, market opportunities, industry trends government regulations, raw materials supply and trade dynamics to ensure relevance of forecast with market scenario. With increasing need to granulized information, we used bottom-up methodology for forecasting where we evaluate each regional segment differently and combined all forecast to develop final market forecast.

Data Validation

We believe primary research is a very important tool in analyzing and forecasting different markets. In order to make sure accuracy of our findings, our team conducts primary interviews at every stage of research to gain deep insights into current business environment and future trends and key developments in market. This includes use of various methods such as telephonic interviews, focus groups, face to face interviews and questionnaires to validate our research from all aspects. We validate our data through primary research from key industry leaders such as CEO, product managers, marketing managers, suppliers, distributors, and consumers are frequently interviewed. These interviews provide valuable insights which help us to have better market understanding besides validating our estimates and forecast.

Data Triangulation

data triangulation

Industry Analysis

Qualitative Data

Quantitative Data (2017-2025)

  • Market Dynamics (Drivers, Restraints, and Challenges)
  • Industry Trend Analysis
  • Market Opportunities
  • Government Policies and Regulations, Patent Analysis, and Reimbursement Policies
  • Porter’s Five Forces and PESTLE Analysis
  • Key Developments and Competitive Landscape
  • Market Assessment and Forecast
  • Market Assessment and Forecast, By Product
  • Market Assessment and Forecast, By Technology
  • Market Assessment and Forecast, By Application
  • Market Assessment and Forecast, By End User
  • Market Assessment and Forecast, By Region/Country

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